top of page
All pictures, logos, and the name for "Shrooms"
are work-in-progress placeholders.
Shrooms
Local Multiplayer, Party Game
Main Role: Design, Programming
Platform: PC
Engine: Unity
This is a solo project I'm working on to practice both my C# and design skills.


Shrooms is a 2 player puzzle platformer that I am currently working on.
The focus of this project is to learn ways of implementing a multiplayer function for a game and designing a simple yet replayable game.
High Pitch
Shrooms is a 2 player puzzle platformer where the players have one unique mechanic each. Player one can spawn platforms around the world and player two can remove them. They need to work together in order to solve puzzles and beat the game.
Workflow & Challenges
What I think will be the greatest challenges:
Design
-
Core mechanics - I need to really put the thought into balancing the mechanics to give a fair experience for both players.
​
​
-
Level/Puzzle Design - Creating interesting puzzles and environmental challenges is hard! It's important that both players feel included in the puzzle solving.
Programming
-
Multiplayer - Local or online? Plan B is to have this game local. I do however feel tempted to challenge myself for an online game.
​
-
Core mechanics - How restricted should the mechanics be? Should the players be able to place platforms all over the place or only on certain spots? Depending o my choice, I will need to figure out the optimized way of implementing it.
bottom of page